What's New in JavaScript?
If you’re anything like me it was easy to miss some small, but powerful features that were introduced in ES14 a few months before the time of this writing. For example, Array.prototype
just got way better in some subtle, but powerful ways.
New Array Methods ✨
Array.prototype.toSpliced()
Array.prototype.toSorted()
Array.prototype.toReversed()
Array.prototype.with()
With the exception of with()
all of these new methods provide similar functionality to their predecessor methods; splice
, sort
, & reverse
.
The big change here has to do with array mutations. These old-school methods act like stateful object-oriented methods, & mutate the state of the array instance they are called upon.
Conversely, each of these new array methods behave as a Functor
(you can check out my write-up on functors
here). The resulting "mutation" always executes on a
brand new copy of the array returning the new result. No mutations happen to the array instance the function was called
upon.
This change is pretty useful when working with method chaining. Let’s take a look at this in action while solving the following Code Wars Kata.
Shifting from Mutable to Immutable
The code wars problem we're going to solve looks like this:
Sum all the numbers of a given array, except the highest, & the lowest element (by value, not by index)
First we need to sort the array, then remove the first, & last elements, then return the sum. Classically in JavaScript this could look something like this:
export function sumArray(array) {
const sortedArray = array.sort((a, b) => a - b)
sortedArray.shift()
sortedArray.pop()
return sortedArray.reduce((a, b) => a + b, 0)
}
At first glance, the code is all pretty concise, & understandable.
- We sort the array in ascending order with
sort
. shift
to remove the first/smallest number.pop
to remove the last/largest numberreduce
to sum the result.
Problems with Classic Array Methods
For me, the code above feels stiff, & uncomfortable. Here are the problems that stand out
- The sort mutation can have negative side effects.
- The
shift
, &pop
methods break up what could otherwise be accomplished with full function chaining. - Most of the negative side effects of this code are happening implicitly, & need to be carefully remembered by hard lessons learned.
Sort Mutation
Hot take, JS Sort mutations kinda suck. But they’re the best we’ve had for a long time unless you reach for libraries like lodash
or ramda
which offer immutable sort functions. Let’s take a look at the first line of our function body:
const sortedArray = array.sort((a, b) => a - b)
While the sort
method returns the new sorted array, it also mutated the parameter that was passed in. This is now a side effect we have to keep track of. To remove this side-effect, & make our function pure, historically we would do something like use the spread operator to copy the array inside our function body before sorting:
const sortedArray = [...array].sort((a, b) => a - b)
But with the new toSorted
method the following works just the same, & we don’t need to use the spread operator at all:
const sortedArray = array.toSorted((a, b) => a - b)
Element Removal Mutation
The other portion of the function that has my eyes watery is the shift
, & pop
pieces up above.
If we hadn’t just refactored our sort functionality, we would have removed items from the original array with no way to reset back to our original state.
That old array is gone forever, so we better hope no other part of the codebase relied on it for other computations (spoiler alert, it usually comes back to bite you).
This isn’t as big of a problem now that we’re mutating the copied parameter via toSorted
. Even still, we can improve this code with toSpliced
.
In classic JavaScript we could refactor our shift
, & pop
code using splice
:
sortedArray.splice(0, 1)
sortedArray.splice(-1, 1)
But since we now have toSpliced
which returns a copied array with the result of the splice operation, we’ve got some huge wins.
- We’ve prevented accidental deletion of array elements no matter what, without needing to depend on the previous line containing
toSorted
- We can take our entire function body a step further with some sweet functional chaining. Since all of these methods are functors we’ve unlocked our Referential Transparency badge.
The final ES2024 version of the code is massively simplified, & far safer, all while using convenient function chaining 👏🏻👏🏻👏🏻.
export function sumArray(array) {
return array
.toSorted((a, b) => a - b)
.toSpliced(0, 1)
.toSpliced(-1, 1)
.reduce((a, b) => a + b, 0)
}
With()
If you’re curious why I didn’t talk about with, I plan to write a follow-up post later dedicated to this method, because the implications are pretty cool. In the meantime, check out the MDN docs.
Cost to Performance 🏃
As with most things in life, these new tools involve measuring trade-offs. Technically speaking these new methods are more expensive than the older methods. Since physics is still physics, & there aren’t any breakthroughs in science that have shattered my perceptions of how computation works, yes copying a bunch of bits is always more expensive than adding or removing specific bits to a known part of the heap.
The known drawbacks are
- Garbage collection will take longer.
- You're using more memory at any given point in time.
- Slower time to execute.
Mutations Are Still Useful When
- You are working with incredibly large lists.
- Working to reduce your
O^n
for a given part of your codebase. - You can limit, & carefully place your application side effects inside just a handful of well-tested functions.
- At the beginning of any unit of work you have a
reset
function that can help you bounce back to your initial state for either debugging or other computations that needs to happen elsewhere.
Don't Sweat Performance Yet (Probably)
Throughout the day my priorities are maximizing safety, & readability, while reducing customer bugs. This approach supports that. If you need to ship code with an incredibly small footprint to a resource-constrained device (like an IoT device), or you are dealing with a part of your codebase that's having scaling issues; you could justify a refactor the total opposite direction.
But for most of us, the caution here is that premature optimization can cause software rot. Most of the time I'm focused on building cool reliable web-based things on modern devices, where we need tons of interactivity with safety baked-in. I see these new array methods as the natural progression of what the language should offer, which continues to get us closer to feature parody with open source libraries developers have reached for in the past. Until copying lists proves to be a problem in a particular codebase, this is my approach. We can always be more cautious as cases arise naturally. But for most of us, these new methods solve for bugs caused by bad mutations, with totally manageable trade-offs.
Cheers! 🤙